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reach sector wip

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a few screens of one of the reach sectors, showing what the station models look like in-game and experimentation of the sector backgroundreach sector wip
a few screens of one of the reach sectors, showing what the station models look like in-game and experimentation of the sector background

reach sector wip

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a few screens of one of the reach sectors, showing what the station models look like in-game and experimentation of the sector backgroundreach sector wip
a few screens of one of the reach sectors, showing what the station models look like in-game and experimentation of the sector background

Retriever Sentinel WIP

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one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. formaly called the strato sentinel, more info can be found here: http://www.halopedian.com/Retriever_SentinelRetriever Sentinel WIP
one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. formaly called the strato sentinel, more info can be found here: http://www.halopedian.com/Retriever_Sentinel

Unidentified Sentinel variant WIP

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one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. formaly called the strato sentinel, more info can be found here: http://www.halopedian.com/Unidentified_Sentinel_variant please help choose a better name for this as i flat out refuse to call it the "Unidentified Sentinel variant", so post your thoughts on a new name.Unidentified Sentinel variant WIP
one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. formaly called the strato sentinel, more info can be found here: http://www.halopedian.com/Unidentified_Sentinel_variant please help choose a better name for this as i flat out refuse to call it the "Unidentified Sentinel variant", so post your thoughts on a new name.

more sentinels

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a render of the smaller sentinels that we'll see. from left to right we have the enforcer sentinel, then the super/watcher sentinel and finally the aggressor sentinel. mostly they are used for attacking the flood, but will attack any ship that is deemed a threat. many thanks to forerunner32 for the enforcer modelmore sentinels
a render of the smaller sentinels that we'll see. from left to right we have the enforcer sentinel, then the super/watcher sentinel and finally the aggressor sentinel. mostly they are used for attacking the flood, but will attack any ship that is deemed a threat. many thanks to forerunner32 for the enforcer model

guardian sentinel WIP

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one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. more info can be found here: http://www.halopedian.com/Guardian_Sentinelguardian sentinel WIP
one of a few sentinels we'll be seeing over the next few weeks. currently a wip as a few changes are to be made such as a better texture. more info can be found here: http://www.halopedian.com/Guardian_Sentinel

infinity

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infinity wip, many thanks to $ubZ0 for giving me the modelinfinity
infinity wip, many thanks to $ubZ0 for giving me the model

halo 4 charon class frigate WIP

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halo 4 charon class frigate wiphalo 4 charon class frigate WIP
halo 4 charon class frigate wip

H4 charon undocking

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Halo 4 charon undocking from infinity as seen in spartan ops H4 charon undocking
Halo 4 charon undocking from infinity as seen in spartan ops

broadswordWIP

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halo 4 broadsword WIPbroadswordWIP
halo 4 broadsword WIP

Possible UNSC capital shipyards

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Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.Possible UNSC capital shipyards
Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.

Possible UNSC capital shipyards

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Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.Possible UNSC capital shipyards
Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.

Possible UNSC capital shipyards

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0
0
Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.Possible UNSC capital shipyards
Here we have a couple of shipyard designs, the larger one for the carrier class vessels and similar sized ships, and the smaller one for cruisers and ships smaller than carriers but bigger than frigates and destroyers. My idea was to have something that looked like it could be modular by utilising as many of the 'blocks' needed for the ships size. for example 3 'blocks' each side for the cruisers. Also, although i wont implement it, each block could slide side to side to build different parts of the ship, and if a ship was to be repared, just one side of the dock could be used. i also use similar design features as the smaller frigate shipyard, such as the bridge structures at the top. The structure on the side is inspired by the one in this picture: http://www.halopedia.org/images/0/0f/Shipyard.png. whilst allowing for a nice place to park when you want to buy something new. Not 100% finished yet but gives you an idea along the sort of lines im thinking of.
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